AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Eve online beancounter implants10/30/2022 Secondary benefit adds 2% increase in warp speed.Adds +4 skillpoint bonus in the Memory attribute.For serious haulers, time saved means more trips made, and therefore greater profits. Some capusleers take pains to conceal their implants, but this pair flaunts them proudly as if to dare fools and mortals who might consider challenging their augmented abilities.Īscendancy implants impact the warp speed of a ship through space. Warp speed buff decreases overall travel time.Secondary benefit adds 1% bonus to warp speed.Adds +4 skillpoint bonus in the Perception attribute.Each high-grade Ascendancy implant offers a +4 bonus, which can save weeks of training time. The first five implants boost skillpoint production in corresponding attributes. High-grade implants provide the best individual benefits. The Fenrir - a Minmatar jump freighter - sacrifices cargo hold space to claim first place with regards to speed and agility, making it a popular choice for smaller cargos or dangerous hot zones. Using multiple clones, each fitted with carefully selected implant sets, is the best way to optimize the benefits of implants. These implants are permanent and can only be removed by destroying them. Pilots in New Eden have ten slots into which they can plug implants. These ten implants are the best for a Nomad class jump freighter, which is optimized for speed and agility. Balancing speed, agility, and other factors is critical to survival. The cargo in your hold commonly adds multiple billions to the pot. You’ll be putting about 2 billion ISK at risk just by undocking your ship and clone. It might be important in cases where the blueprint is being used to manufacture almost continuously or in cases where the manufacturing time for a single batch is extremely long.Loaded to the gills with a valuable cargo of isotopes, you realize that losing your jump freighter, implants, and cargo will cost you over ten billion ISK meanwhile, light years away, your fleet mate makes one last check on D-scan before lighting up his cyno beacon.Ĭhoosing the best implants for your jump freighter is an important task. Increasing the Productivity Level of a blueprint is usually not as important as increasing the Material Level of a blueprint. At Productivity Level 5, this is reduced by 5/30, or 10 minutes, thus the manufacturing time for one batch is 50 minutes. Specifically, it reduces the manufacturing time by (Productivity Level) / ( (5 + 5 * Productivity Level) ) which results in the following progression: PL 1: 1/10 reduction in timeįor example, suppose that manufacturing a batch of something normally takes 60 minutes to manufacture at Productivity Level 0. The Productivity Level of a blueprint, as mentioned above, affects the manufacturing time for each batch made with the blueprint. The following graph can better illustrate the effect of training ME to higher levels.Ī general rule of thumb used by the producers is that 30 days of research is usually sufficient. Using the above formula on a BPO with 10% base wastage, we can calculate our production waste (assuming PE skill at level 5) to be: ME0 - 10%Īs you can see, training your ME level from 0 to 10 reduces the waste from 10% to 0.91%, thus reducing the waste by over 9% in simply 10 levels, whereas training a further 40 levels (11-50) only takes off 0.7% (from 0.9% to 0.2%). By researching the BPO we can reduce the design waste using the following formula: 1 + Base Wastage / (1 + ME level). Drones used to have a 5% wastage factor, but apparently they don't anymore. This is always 10% (0.1) except for some rare items that have a 5% (0.05) Wastage Factor. You can see the design waste on the BPO under Wastage Factor. You can reduce this waste by researching the Material Level (ME) of the BPO. Cybernetics 5 (allows to plug in special implants that speeds up the research process).Advanced Laboratory Operation (+1 lab slot per level).you should have Production Efficiency trained to level 5 before you even start producing.Metallurgy 1 (5% Bonus to material efficiency research speed per skill level).Science 1 (5% Bonus to blueprint copying speed per level).Research I (5% bonus to blueprint manufacturing time research per skill level).Because I apparently can't plug the Uni-Wiki enough, their page on Research explains most of what you are looking for:
0 Comments
Read More
Leave a Reply. |